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Gotta Go Fast: Sonic Mania Review

“Nope, nope never happened” – @Sonic_Hedgehog about Sonic ’06 Very few video game characters have attained the status of Pop-Culture Icon.  To gain this status, a series must s...

Avengers Project!

The Avengers Project With 2018 fast approaching, I’d like to bring some attention back to The Avengers Project. Marvel Entertainment dropped the announcement trailer on January 26th of this year...

Overwatch Summer Games 2017 Details Revealed

I haven’t played Overwatch in months, but it may have its hooks in me again with the announcement of the triumphant return of Summer Games.

Gotta Go Fast: Sonic Mania Review

“Nope, nope never happened” – @Sonic_Hedgehog about Sonic ’06 Very few video game characters have attained the status of Pop-Culture Icon.  To gain this status, a series must s...

Avengers Project!

The Avengers Project With 2018 fast approaching, I’d like to bring some attention back to The Avengers Project. Marvel Entertainment dropped the announcement trailer on January 26th of this year...

Overwatch Summer Games 2017 Details Revealed

I haven’t played Overwatch in months, but it may have its hooks in me again with the announcement of the triumphant return of Summer Games.

Gotta Go Fast: Sonic Mania Review

“Nope, nope never happened” – @Sonic_Hedgehog about Sonic ’06 Very few video game characters have attained the status of Pop-Culture Icon.  To gain this status, a series must s...

Geek Side Picks – Nindies Showcase 2017

Let’s see who we love the most from Nintendo’s Nindies video! The Nindies Showcase that ran last February gave us a clear look at how Nintendo intended to utilize their indie developers on...

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Gotta Go Fast: Sonic Mania Review

“Nope, nope never happened” – @Sonic_Hedgehog about Sonic ’06 Very few video game characters have attained the status of Pop-Culture Icon.  To gain this status, a series must s...

Avengers Project!

The Avengers Project With 2018 fast approaching, I’d like to bring some attention back to The Avengers Project. Marvel Entertainment dropped the announcement trailer on January 26th of this year...

Overwatch Summer Games 2017 Details Revealed

I haven’t played Overwatch in months, but it may have its hooks in me again with the announcement of the triumphant return of Summer Games.

Avengers Project!

The Avengers Project With 2018 fast approaching, I’d like to bring some attention back to The Avengers Project. Marvel Entertainment dropped the announcement trailer on January 26th of this year...

The VOID Awakens: Star Wars VR Experience Hitting Walt Disney World Holiday 2017

Get Your Star Wars Fill Before The Park Officially Opens Star Wars fans will have something to tide them over while they eagerly await the opening of Star Wars: Galaxy’s Edge at Disneyland &...

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  • When did immediate mode take over the web? December 16, 2017
    I remember more than a few arguments here on the forums about the pros and cons of immediate mode UI frameworks, and the general consensus at the time seemed to be that while they were cool for quick demos, various issues around performance and state management meant they were generally not all that useful. Fast […]
  • How to access Albums December 16, 2017
    I've been looking for a bit here but I can't find where to access the Album I made to go along with my blog. Is GameDev still using Albums or are those being fazed out?
  • What job will set me in the path? December 16, 2017
    Hi, I've worked many years in IT network security and another support related jobs. I really want to become a game developer and even made a video game as my university graduation project. I feel I need to learn more so I can program in a more elegant way. I'm actually unemployed and I'm not […]
  • Pack multiple animation tracks in one FBX file December 16, 2017
    I need multiple animations takes to be placed in one FBX file, but 3ds max isn't able to place them in separate timelines. So is it a way to place several animation takes in one FBX file? Added: what I tried is exporting in "txt fbx", then adding in notepad a new take in the […]
  • Debugging precision issues in OpenGL ES 2 December 16, 2017
    Am currently debugging compatibility issues with my OpenGL ES 2.0 shaders across several different Android devices. One of the biggest problems I'm finding is how the different precisions in GLSL (lowp, mediump, highp) equate to actual precisions in the hardware. To that end I've been using glGetShaderPrecisionFormat to get the log2 of each precision for […]
  • Developing crane simulator December 16, 2017
    Hello everyone! I have decided to make a crane simulator (first person with view from cabin). Mostly, I aim on realism as I want this simulator to be used by real сrane operators to upgrade their skill. That's why I need an engine to easily work with physics (such as wind, rain, weight of cargo […]
  • Mobile Game Reviews: Let's Talk Battle of Arrow December 16, 2017
    In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Battle of Arrow is a first-person horseback-riding archery real-time PVP game - and it has got the […]
  • How to get the exact coordinate in an Atlas (SFML) December 16, 2017
    I downloaded a pack of sprites, and I was wondering how do you manage to get the exact coordinates of a smaller sprite in an Atlas.
  • AngelScript 2.32.0 is out December 16, 2017
    A new version is out. The most significant changes in this version are: The string factory has changed to an interface. This is done so that the application can create the string constants at compile time rather than at runtime. This also reduces memory consumption as the script engine doesn't have to keep a copy […]
  • aimOffset with UE4 December 16, 2017
    So, after 3hrs or so of work I have some really cool aimOffset stuff going on with our new farmer. With this the players will be able to look around and show other players what they are looking at. This can also be used for NPC's to look at the player, hostile creatures, or objects […]
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