This page is under heavy construction. Expect it to change several times as we build it and get content ready to appear.

we the gamers - Unity, Fight, and Frag

Gotta Go Fast: Sonic Mania Review

“Nope, nope never happened” – @Sonic_Hedgehog about Sonic ’06 Very few video game characters have attained the status of Pop-Culture Icon.  To gain this status, a series must s...

Avengers Project!

The Avengers Project With 2018 fast approaching, I’d like to bring some attention back to The Avengers Project. Marvel Entertainment dropped the announcement trailer on January 26th of this year...

Overwatch Summer Games 2017 Details Revealed

I haven’t played Overwatch in months, but it may have its hooks in me again with the announcement of the triumphant return of Summer Games.

Gotta Go Fast: Sonic Mania Review

“Nope, nope never happened” – @Sonic_Hedgehog about Sonic ’06 Very few video game characters have attained the status of Pop-Culture Icon.  To gain this status, a series must s...

Avengers Project!

The Avengers Project With 2018 fast approaching, I’d like to bring some attention back to The Avengers Project. Marvel Entertainment dropped the announcement trailer on January 26th of this year...

Overwatch Summer Games 2017 Details Revealed

I haven’t played Overwatch in months, but it may have its hooks in me again with the announcement of the triumphant return of Summer Games.

Gotta Go Fast: Sonic Mania Review

“Nope, nope never happened” – @Sonic_Hedgehog about Sonic ’06 Very few video game characters have attained the status of Pop-Culture Icon.  To gain this status, a series must s...

Geek Side Picks – Nindies Showcase 2017

Let’s see who we love the most from Nintendo’s Nindies video! The Nindies Showcase that ran last February gave us a clear look at how Nintendo intended to utilize their indie developers on...

No items found.
No items found.

Gotta Go Fast: Sonic Mania Review

“Nope, nope never happened” – @Sonic_Hedgehog about Sonic ’06 Very few video game characters have attained the status of Pop-Culture Icon.  To gain this status, a series must s...

Avengers Project!

The Avengers Project With 2018 fast approaching, I’d like to bring some attention back to The Avengers Project. Marvel Entertainment dropped the announcement trailer on January 26th of this year...

Overwatch Summer Games 2017 Details Revealed

I haven’t played Overwatch in months, but it may have its hooks in me again with the announcement of the triumphant return of Summer Games.

Avengers Project!

The Avengers Project With 2018 fast approaching, I’d like to bring some attention back to The Avengers Project. Marvel Entertainment dropped the announcement trailer on January 26th of this year...

The VOID Awakens: Star Wars VR Experience Hitting Walt Disney World Holiday 2017

Get Your Star Wars Fill Before The Park Officially Opens Star Wars fans will have something to tide them over while they eagerly await the opening of Star Wars: Galaxy’s Edge at Disneyland &...

gamedev.net logo banner

RSS GameDev.net

  • unity idatareader not reading updated data in sqlite September 24, 2018
    hi. im using sqlite with unity and i use mono.data.sqlite library. it seems it uses some cached data. beacuse when i update my database, it seems still unity is reading old data. can anyone tell me what can be the problem?
  • Alternatives to tiered gear September 24, 2018
    I've been trying to solve this design conundrum for a while but have yet to come up with a solid solution. I have craftable weapons/armor in my game. Most games I've played that have craftable weapons generally follow a tier system - a system which I don't like on a personal level, as well as […]
  • VDS. Special servers for graphic designers September 24, 2018
    Hello there. It's not cheap shoes, mobile phones, WoW gold, pay-per-view or pre-levelled game accounts. I want to offer you a VDS configured for graphic and web designers. This servers are intended for software like AutoCAD, ArchiCAD, Kompas-3d, Photoshop, etc. • High Perfomance Computing. • 3D modelling. • Modelling of the physical processes. • Video […]
  • 2D Tile Art, Looking for suggestions September 24, 2018
    Hello friends! I've been working on some pretty simplistic pixel art lately, so I put together a picture of the parts of a tile set I'm making. In the picture, you can see grass (one patch with a lighter shade), a stone path, and some cliffs/hills. I've uploaded it to the post. I'm hoping to […]
  • Best Practices for Organizing a Sprite Sheet that needs to support concurrent states September 24, 2018
    Hello, I'm working on developing a 2D platformer. In the game, the player can run/jump/etc, and they can also often shoot at the same time that they're performing these other actions. For programming these actions, I have no issue constructing the relevant FSMs and getting them to behave as intended. My issue comes when I […]
  • Orx now uses gamepad controller mapping September 24, 2018
    Last week, support was added to Orx for gamepad controller mapping as well as half-axes, analog thresholds and stick/button/trigger controls remapping. This is made possible by utilizing the SDL Game Controller Database initiative in order to standardize controller sticks and buttons. What this means for games is that no matter what type of controller you […]
  • Efficient Instancing in a Streaming Scenario September 23, 2018
    The problem You’re building a game-world that is big, so big in a fact that not all of it can be loaded into memory at once. You also don’t want to introduce portals or level loading. You want the player to have an uninterrupted experience. For true continuous streaming, a typical scenario would be something […]
  • Time complexity considerations of Sutherland–Hodgman clipping in one-shot contact generation September 23, 2018
    Hi, Most people seem to prefer some version of Sutherland–Hodgman clipping when generating one-shot contacts. Sutherland–Hodgman has O(n*m) time complexity. Is this fast enough for most practical purposes or is there a compelling reason to pick a different algorithm with better time complexity? I guess I could always profile, but I'm also asking in case […]
  • Moving the Masses September 23, 2018
    I'm very pleased to showcase the new functionality I've incorporated allowing the user to select many Simulin at once. This feature was always on the back-burner because there were more pressing things to address. I'll quickly go through the technique I used. But first, please watch the following videos! I created a two faced plane […]
  • Thumbstick position doesn't match input angle September 23, 2018
    Hello all, I'm working on some code to position an arrow in the direction of the left thumb stick. I believe I cannot get the behavior I want do to imprecise hardware. What do you think? Is there a way to solve this? Here is what I want to happen: - As the player does […]
No items found.
No items found.

Lost Password